
A couple of weeks before exams were finished, I treated myself to a little trip home from Sackville to eat food and sleep (I said I’d study too).
I stopped by silverorange to visit old war buddies, and Isaac showed me his marvelous new contraption; he showed me his GameCube1.
It was smooth and amazingly great. I also hear it’s the least expensive of the competing game consoles. I played with one all weekend and I have determined my favorite feature.
Back in time, during my wide-eyed game programming days, I was destined to wrangle DirectX with Visual Basic and kick the QBasic habit (I wasn’t familiar with OOP back then, someday I’ll come back). Anyway, one feature I was rather excited about was DirectMusic. It would give realtime control over the block-rocking MIDI tracks to breathe life into the format. Nice ‘rasterized’ soundtracks were doing just fine, so it never really caught on. But, I really liked the idea. I think Half-Life attempted active music too, but didn’t realize it as well as SSX Tricky or Luigi’s Mansion did. They managed to have active on-the-fly mixed music in their own creative ways.
In SSX Tricky, (a physics-free snowboarding game), the beat would kick along and each slope would get its own tune. But when your magic tricky-meter would max out (allowing you to do insanely impossible and entertaining tricks) they would mix on some guy rapping “(rap-rapity?rap-rap-rap) It’s tricky! It’s tricky!”. And if you caught giant air off big jumps, the music strips right down to the beat. For a “I am holding my breath” type feel that can’t be beaten.
In Luigi’s Mansion, poor, frightened Luigi hums along to the music. Sometimes he whistles, sometimes he makes nervous noises to the tune. Depending on what room of the mansion you are in, different instruments play along, and they smoothly cut in new ones as you step from room to room. There is also a puzzle involving getting a bunch of stray instruments (a 3-headed saxophone being among them) to play themselves, to make an amusing arrangement of the classic Mario theme. Good stuff.
So my verdict is, buy GameCube, it’s great. I haven’t tried the other systems, so I’ll assume they’re horrible. I have never been so impressed by the audio in any game. EAX was cute, it fleshed out games and if you run a guitar through the filters you can have hours of fun. We’ve had voice snippets since SNES, since then it has all sounded the same to me. The threshold which seems to have been static CD tracks has been shattered! Long live active music2!
- I am unsure about how to capitalize ‘gamecube’, on Nintendo’s site, they always used SMALLCAPS leaving me confused).
- Is it still called that? Was it ever called that?


